Roleplayer #10, May 1988
From the GURPS Reference Screen
New Hit Location Table
Due to the limitations of a 2 die range, we have revised the GURPS
hit location table a 3 die range. Originally appearing on the GURPS
Reference Screen, we present the new table here for those of you
who have not yet purchased the screen.
Random Location is used when a part of the body must be randomly chosen
as a target (for instance, by falling rocks or an arrow fired from far off).
Roll 3 dice to determine what part of the body was hit.
Hit Penalty shows the subtraction to skill when attacking that
part of the body of a foe. Note that armor may also give a body part extra
passive defense. See Armor Tables in Charts and Tables.
Major Damage is the effect of a serious wound on the body part.
Notes:
1. If the brain is hit, the skull provides a natural DR of 2. This is in
addition to any armor, Toughness, etc., the victim possesses. The victim
is stunned on hits over HT/3, and knocked out on hits of over HT/2.
2. More than 2 hits of damage blinds the eye. An impaling or missile hit
(if the weapon is under 1 inch across) gives an automatic brain
hit, as above; skull's DR does not protect! If the target
is wearing a helm, only a missile or thrusting attack can hit the eye; such
a hit bypasses both the skull's DR and the helm's
DR.
3. The table is designed to distinguished between the arms of a man carrying
a shield. If a shield is not present, and neither arm is nearer, roll randomly
to determine which arm (or leg) is hit.
4. Crushing blows to the brain or vitals require the victim to make a roll
against HT to avoid knockout (see Injury on the Reference
Screen, or Knocking
Someone Out, p. 6, RP 9). If the brain or head is the
target of a swung hand weapon, of if the vitals are the target of a bullet
or impaling attack, a roll that misses by only 1 is treated as a hit to
the torso.
Random Body Part Hit Penalty Result of
Location (Subtract from Major Damage
Attack Skill)
4 or less Brain -7 See notes 1 and 4.
5 Head -5 No DR; no special damage
results, but critical hits go to
Critical Head Blow Table.
-- Eyes -9 See note 2.
-- Eyes -10 As above. Armor does not
(through helm's eyeslits) protect! See note 2 below.
6 Shield (far) arm[3] -4 Damage over HT/2 cripples
arm. Excess damage is lost.
7 Hand (roll for -4 Damage over HT/3 cripples
left or right) hand. Excess damage is lost.
-- Shield (left) hand -8 As above.
8 Weapon (near) arm[3] -2 As for shield arm.
9-11 Body (i.e., torso) 0 No special results.
12 Far leg[3] -2 Damage over HT/2 cripples
leg. Excess damage is lost.
13, 14 Near leg[3] -2 As above.
15, 16 Foot (roll for -4 Damage over HT/3 cripples
left or right) foot. Excess damage is lost.
17+ Vital organs -3 Impaling weapons and bullets
(in torso) that penetrate armor do
triple damage, not double.[4]
-- Weapon -3 to -5 Weapon may fall or break.
(see Attack Mods)
(Back to Roleplayer
#10 Table of Contents)