Roleplayer #19, April 1990
Psi Amplifiers
A New Psionic Device for GURPS
by David Pulver
These devices were originally to be included in Ultra-Tech
-- they will now appear in Psi-Tech,
which will be a 1991 release. As with other Psionic gadgets,
they may appear at whatever TL the GM wishes them to. If used for Supers
they are Amazing complexity; in GURPS
Uplift they would be at least TL 12!
Standard Psi Amplifiers
"Psi-Amps" artificially augment the Power of a single psionic
ability. A psi-amp is a throne-like chair, with helmet, biofeedback monitors,
and monitoring computer. The user sits in the chair, and power floods through
him and to be channeled into psionic energy. Machines amplifying teleportation
move the user, but not the machine!
Each psi-amp is designed to only amplify a single power (e.g. Telepathy).
Any skill which uses that power can be used with a psi-amp. The device increases
the user's Power by up to +10, but is dangerous if improperly used. For
every level by which power is increased when using a psionic skill, reduce
that skill level by -1. If the skill roll fails by 5+ or is a critical failure,
the user suffers psionic feedback, burning out the machine (which must be
repaired) and causing 2d damage each turn (electrocution) to the user until
he is pulled free. Armor does not protect at all (it's his brain that's
being fried). Also, the user must roll vs. Will at -3 or suffer Brain Burn
(see Ultra-Tech, p. 87), effectively being reduced
to a mindless state, though recovery is possible given proper care and treatment.
A psi-amp is powered by a E cell, which works for 2 months of steady use.
It weighs 1/2 ton, takes up 1 cy, and costs $200,000. Machines that can
amplify more than one power at once are available -- add $100,000, .5 cy,
and 1/2 ton per extra power. A psi-amp is legality 4.
Portable Psi-Amps
These devices work in the same fashion as standard psionic amplifiers, but
use a smaller (backpack size) power pack connected to a helmet, and run
off a D cell. Portable amplifiers can only increase power by up to 5, however
(-5 to skill). The effects of psionic feedback are identical.
With enough Power, it is possible to autoteleport using a portable psi-amp
designed for it, and bring the amplifier pack along!
The device runs for 6 months on a D cell. It costs $40,000, and weighs 20
pounds for a device that amplifies a single psi power. Add $20,000 and 10
pounds per extra power it can amplify. A portable psi-amp is legality 3.
(Back to Roleplayer
#19 Table of Contents)