Roleplayer #19, April 1990
Realms of the Mind
New GURPS Cyberpunk Net Environments
by Loyd Blankenship and Steve Jackson
The "environment interface modules" in GURPS
Cyberpunk are the programs that regulate what the netrunner
"sees" in the net, fitting it into a coherent fantasy that a skilled
runner can manipulate. As it turned out, the book was full and crammed to
bursting . . . and we didn't have room for nearly all the environments that
we thought of. So, for netrunners who want a change of mental scene. . .
The Mob
This EM casts the netrunner in the role of a crime kingpin in the early
20th century, controlling a motley crew of criminals and thugs. Each node
is a different storefront in a vast city, and the decker's "gang"
(representing his attack programs) tries to break into them. Defense programs
range from the mild (a fat grocery store owner) to the deadly (a squad of
G-men armed with tommy guns). Data is shown as standard paper files kept
in filing cabinets, and commodities are represented as cash. Links between
nodes are seen as standard streets -- camouflaged paths are hidden as secret
tunnels from building to building or through the sewer system. The EM is
a gangster's moll -- a good-looking bimbo with an occasional insight into
what makes other people (or programs!) tick.
Metavillain
Don tights and a cape and set out to loot the world as a metavillain! This
EM interprets the various nodes as their real-world equivalents -- banks,
utilities, corporations, etc. The netrunner can zoom around the cyberspace
sky and look for likely targets -- but camouflaged nodes won't be visible
without using N-Vision. Attack programs are translated into powers of various
sorts -- enhanced strength for tearing through bars and pulling down walls,
fireballs for destroying police pursuit, etc. Defense programs are represented
as standard defensive equipment, from simple burglar bars to police squads
in powered armor. Data and commodities are represented as their real-world
counterparts. The EM may be represented as a side-kick or as the voice of
Mission Control.
Bakshitron
This interface is based on Picassotron (p. CY88). But all the backgrounds
have a distinctly cartoon appearance, and the various entities -- netrunners,
nodes, and programs -- are all toons. The runner has a great deal of leeway
in how he represents himself and his attack programs. A destroyed program
or conquered node does a "take," with eyes and tongue bugging
out, before rolling over and submitting or vanishing in purple smoke. Commodities
may be represented as bags of cartoon gold; data is shown as thick briefcases
stamped TOP SECRET. The EM is a tiny cartoon character who hovers over the
netrunner's shoulder, making helpful suggestions.
R'yleh
In this distinctly Lovecraftian
module, the Net is represented as an endless labyrinth of glowing green
tunnels, along which the netrunner drifts. Nodes are represented as crumbling
buildings, ancient temples, or open sewer-mouths. Deckers are shown as alien
entities, no two alike, and AIs are huge, flickering monsters. The decker
may see himself as a glowing face, a distorted human shape, or a wholly
alien creature. Data appears in the form of feeble, hissing creatures which
the decker must catch and eat.
Time differences are exaggerated; systems and deckers with a Phase slower
than the netrunner's seem to crawl, while faster ones move with an inhuman,
threatening jerkiness. The EM is represented as a book or talisman which
makes dry, somewhat obscure comments.
This EM is well-known, but has not found much favor. Netrunners dare each
other to try it; many use it once and refuse to touch it again. A few say
they would never use anything else, and claim that this module shows the
truth about the Net. . .
Custom Interfaces
Players may want to design a custom interface for their character to use.
There are several commercial packages designed to automate the construction
of interfaces. These programs typically cost $5,000 +, but designing an
EM without one takes 2d months. With the program, it only requires one month
of programming, with a roll versus Computer Programming at the end of each
week. At the end of the process, the GM rolls in secret versus the designer's
Computer Programming skill (the PC's, or the programmer's if someone else
is designing the interface).
If the roll is a natural 3, he has designed an EM that fits his own needs
especially well -- it will offer helpful advice (to the original programmer
only) on a roll of 8 or less instead of 6, and will only offer bad suggestions
on a natural 18. On a critical failure, any roll of 15 or higher results
in bad advice (to any user), and the program will never offer
any genuinely helpful hints. Any roll other than critical success or failure
is ignored.
After each piece of bad advice, the GM should roll versus the character's
IQ. A successful roll indicates that he notices his EM's erratic behavior,
and can try to patch the program. The GM should make the secret roll versus
Computer Programming again, but only critical failures affect program performance.
Oscillating Environments
Some GMs may wish to allow netrunners to define and alter their environment
in real-time supplementing or overriding an Environment Module. This presents
interesting possibilities when deckers meet in the net.
When there are two or more conflicting environments, all participants engage
in a Contest of Skills with Cyberdeck Operation. Skill is modified upward
by the Complexity of the user's cyberdeck, and is also affected by Strong
or Weak Will. The most successful roll imposes his version of the surroundings
on anyone in the node. The winner is also at +2 on all rolls in any net
combat situation because of his familiarity with the setting.
If Oscillating Environments are common in a particular world, there will
probably be places in the net where it is a de facto rule
that a visitor must agree to a certain environment or face the wrath of
a large group of deckers.
Fixed Environments
There may be places in the net where a pre-set environment overrides the
EM of any particular netrunner. For instance, a bank node may be designed
so that anyone entering it will see himself as a corporate type, walking
across a marble floor to talk with a teller. Such environments may be installed
for promotional reasons, or just at the whim of the person who controls
that system. They are also a help to security -- see below. A fixed environment
module costs $50,000 to install.
A netrunner in a fixed environment is at +2 in a combat situation against
anyone who is not familiar with the setting. Should an intruder want to
see his surroundings via his own EM, and not the fixed one, he must roll
at Will-(Complexity of the host system). Repeated rolls are allowed,
taking one Phase each, but each repeated attempt is at a further -1. There
is no way that an intruder can prevent other inhabitants of the area from
perceiving the fixed environment.
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