Roleplayer #13, February 1989
With the publication of GURPS
High-Tech, many or our worldbooks need to be updated to conform
with the new format. Here are the new weapon stats for GURPS
Humanx.
Humanx Ranged Weapons Table (p. HX53)
Weapon Type Amount SS Acc 1/2D Max Cost Wt. ST Rcl Shots RoF TL Legality
Charged- Crush 2d+1 10 4 -- 100 750 1 -- -1 10 3~ 8 3
particle Pistol
Dart Spcl. Spcl. 10 4 -- 50 300 1 -- -1 20 3~ 7 3
Pistol
Electro- Spcl. Spcl. 10 8 -- 50 2,500 2 -- -1 5 1 8 3
cution Gun
Hornet VI Imp. 1d+2 10 6 100 300 800 1 -- -1 100 3~ 8 3
Laser Imp. 1d 9 7 200 500 1,000 2 -- 0 20 3~ 8 3
Pistol
Marker -- -- 10 6 -- 200 500 5 -- -1 6 1 7 6
Thranx Imp. 2d 10 4 300 800 2,000 5 -- 0 20 3~ 8 2
Needler
Neuronic Spcl. Spcl. 10 6 10 20 2,250 2 -- 0 25 3~ 9 0
Pistol
Paralysis Spcl. Spcl. 6 8 -- 25 1,500 2 -- 0 15 3~ 9 6
Beamer
Paxton V* Expl. 3d+3 14 20 -- 3,000 5,000 15 7 0 6 1/2 7 0
Pulsepopper Crush 2d 10 6 100 200 800 3 -- 0 20 3~ 9 1
Stinger Crush 2d+1 10 4 60 120 1,200 2 -- 0 10 1 8 3
Sikambi Imp. Thrust+1 10 4 STx10 STx15 200 3 -- 0 1 1/4 2 4
MHW Shocker Crush 1d 10 6 15 25 -- -- -- 0 -- 3~ 8 4
MHW Needler Imp. 3d 10 6 500 1,200 -- -- -- 0 -- 3~ 8 4
Skimmer Imp. 5d 10 12 600 2,000 -- -- -- 0 -- 3~ 8 0
Laser
* Paxton V missiles do 3d+3 Concussion damage and 2d Fragmentation damage.
There are two types of shell, HE and APX. HE explode as soon as they hit
a solid target. APX penetrate DR at 7d, then explode. An explosion inside
a living target does five times normal damage to that target.
(Back to Roleplayer
#13 Table of Contents)