Roleplayer #5, April 1987
Writing for GURPS
When it comes to GURPS, we want only the best
writers -- but many times, the best writers are the players. That means
YOU! If you are interested in writing for us, follow these simple steps:
(1) Send a self-addressed, legal-sized stamped envelope to us, and ask for
the GURPS
Writer's Guidelines.
(2) Think about what you'd most like to see us do, then write it. Start
small -- an adventure is much easier to write than a worldbook.
(3) Send us a Query Letter before you write more than a page or two. The
letter -- one to five pages long (put "ATTN: Editorial" on the
envelope) should include:
a. your "proposal," the explanation of what you want
to write,
b. an outline, showing the parts of the text and an approximate page breakdown,
c. a plot synopsis, if it's an adventure (or, better yet, several
synopses -- let us choose the best),
d. a wirting sample -- send us the intoduction and a sample of your rules,
for example, to show us you can write, and
e. a Self-Addressed Stamped Envelope (SASE).
(4) Then wait for our reply. It may take a while -- an incredible stream
of mail comes through here -- but Steve Jackson Games is one place where
even a regular game-player can get published. (How do you think I
got started?)
--W.G. Armintrout
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#5 Table of Contents)