September 17, 2012: Attention, Wizards: School Is Now In Session
No longer is the magical academy relegated to the backstory of your heroes; now it can be the focus of adventure! From the quill of William H. Stoddard (author of GURPS Fantasy, among many others) comes GURPS Locations: Worminghall.
Worminghall is a fantastic home of sorcerous studies that's ready to open its doors in any magical setting. It provides background on the workings of real-world medieval universities, including the ins and outs of classes, curriculums, and coursework. It offers information on the surrounding town (with GURPS City Stats details), sure to be of interest to any students taking a quick trip to a nearby tavern or getting involved in local politics. The supplement describes the Worminghall university itself, with information on the scholars, locales, history, and even secrets needed to make this place come alive. It gives tips on how to add this to your favorite medieval world -- including GURPS Banestorm -- plus ideas for adventures and encounters set in Worminghall. Finally, the new variant GURPS magic system they teach at Worminghall is explained. Become the first on your block to harness the power of image magic!
Whether you're adding a one-time trip to a magical school or looking to build an entire campaign around arcane academics, GURPS Locations: Worminghall is your student pass to unforgettable adventure.
However, maybe you're a more driven sort who's looking to buy a bunch of cars. In that case, we recommend the Car Wars Division 5 Vehicle Guide, newly released to e23. It's an arsenal of 24 ready-to-rumble Division 5 Car Wars vehicles (including three double-sided pages of new counters) -- plus tactics, a new arena, and more. Work your magic in the arena with a flamethrower and a mine-dropper!
-- Steven Marsh
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