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New!  * Coming April  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped May 28, 2020
Shipped May 26, 2020

Classic Pocket Box Games Bundle

Decades ago, in a glorious age known as The Eighties, Steve Jackson set off on his own to design and publish games, game accessories, and gaming magazines. In the early years of Steve Jackson Games, Steve and his crew created a storage solution for games that was far, far superior to the simple zipper lock bags that so many micro games were released in at the time.

Now, Steve Jackson Games is proud to bring back the Pocket Box, that eighties signature of the company that was the home for such classics as Car Wars, Illuminati, and Ogre. But those games are not included in this package.

The Classic Pocket Box Games Bundle includes the forgotten Pocket Box games of the eighties. Undead. Necromancer. One-Page Bulge. Raid on Iran. Kung Fu 2100. Games that have been out-of-print and unavailable for decades are available once again, all in retro-inspired packaging and in as near-exact reprints of the originals as we could manage.

BONUS: Also includes the green Pocket Box edition of The Awful Green Things from Outer Space, a gaming classic back in its 1988 form and in excellent condition!

No longer do you have to pay those high prices for these rare, out-of-print gems. With this bundle. your game collection expands with six classic Steve Jackson Games titles!

Six Pocket Box game reproductions from the eighties, as well as three Pocket Folders. Stock #1171, ISBN 080742097254. $99.95.
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Munchkin Pathfinder 3 – Odd Ventures

Munchkin Pathfinder fans, expand your adventure possibilities with the 20 new Dungeon cards in Munchkin Pathfinder 3 – Odd Ventures! These Dungeons are based on the best-selling Adventure Paths for the Pathfinder Roleplaying Game from Paizo Inc. We've also delved into the game to find the most (in)famous gates, doorways and other passageways to use for the Portal cards. Your heroes will be going on some very Odd Ventures indeed!

16 regular cards and 20 double-sized Dungeon cards in a tuckbox. Stock #4426, ISBN 080742099234. $14.95.
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Munchkin Warhammer Age of Sigmar Kill-O-Meter

In the battle for the Mortal Realms, you need to know just how strong your opponents are . . . and how well you stack up against them. You'll have that information at your fingertips with the two-sided Munchkin Warhammer Age of Sigmar Kill-O-Meter. Turn the dials as your combat strength goes up or down so you always know how tough you really are . . . or flip it over and use it for the monsters! This set also comes with four new Munchkin Warhammer Age of Sigmar cards.

Kill-O-Meter and four bonus Munchkin Warhammer Age of Sigmar Cards! Stock #5557, ISBN 080742098008. $10.95.
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Munchkin Warhammer Age of Sigmar Lightning Dice

They say lightning never strikes the same place twice . . . but how about six times? These supercharged dice will bring the thunder to any Munchkin game . . . and they come with four new Munchkin Warhammer Age of Sigmar cards!

Six 14mm blue and yellow dice with four new Munchkin Warhammer Age of Sigmar cards! Stock #5558, ISBN 080742097995. $8.95.
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Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

48 black-and-white pages. Softcover. Stock #01-1011, ISBN 978-1-55634-905-8. $8.95.

Shipped May 21, 2020
Shipped May 18, 2020

R E P R I N T S 

Shipped May 28, 2020

GURPS Psionic Powers (Reprint)

Behold the power of the mind! GURPS Psionic Powers takes the freeform options of GURPS Powers and turns them into ready-to-use packages of psychic strangeness. You can use the abilities as presented, confident that they are built from – and entirely compatible with – the rest of the GURPS Fourth Edition character-creation system (including GURPS Powers, which is not required to use these packages, but is recommended).

Even better, you can use the entire system in a campaign: GURPS Psionic Powers distills the complexity of hundreds of possibilities into individual powers and power groups. Why bother trying to figure out what advantages, enhancements, and limitations you need to describe psychic netrunning (part of the Ergokinesis group) or dream-stealing (just one aspect of Psychic Vampirism)? This book does all the work for you, and each power is described in levels, making it easy to represent stronger psychic gifts. In addition, the new rules and suggestions allow the entire system to work together to simulate many types of psychic ability.

Whether you break it down for individual parts or use it as a cohesive whole, this supplement is your one-stop shop for mental mastery. With GURPS Psionic Powers, the mind is an open book!

86 black-and-white pages. Softcover. Stock #01-6069, ISBN 978-1-55634-904-1. $19.99.

Shipped May 21, 2020

Dungeon Fantasy Monsters (Reprint)

Uh-oh . . . monsters!

Dungeon Fantasy Monsters is 64 pages of creatures for the Dungeon Fantasy Roleplaying Game. Discover dozens of deadly denizens, from mundane threats such as lions and tigers, to classic critters such as ogres and liches, to unfathomable foes such as spheres of madness and watchers at the edge of time. (And, of course, dragons.) It also includes sidebars for expanding options, detailing strategies, and adding atmosphere to your encounters.

This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for reference or annotation.

64 color pages. Softcover. Stock #01-1005D, ISBN 978-1-55634-908-9. $24.95.

Shipped May 18, 2020

Zombie Dice (Reprint)

Eat brains. Don't get shotgunned.

You are a zombie. You want braaains. More brains than any of your zombie buddies.

Zombie Dice is fun for any zombie fan (or the whole zombie family). The 13 custom dice are your victims. Push your luck to eat their brains, but stop before the shotgun blasts end your turn!

It's a great quick game. Play it at lunch (braaiiiiiins!) or while you're in line for a zombie movie . . . !

Two or more can play. Each game takes 10 to 20 minutes, and can be taught in a single round.

13 custom dice, dice cup, and rules. Stock #131313, UPC 837654320419. $13.13.

Shipped May 18, 2020

Munchkin (Reprint)

Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run.

Admit it. You love it.

Munchkin is the mega-hit card game about dungeon adventure . . . with none of that stupid roleplaying stuff. You and your friends compete to kill monsters and grab magic items. And what magic items! Don the Horny Helmet and the Boots of Butt-Kicking. Wield the Staff of Napalm . . . or maybe the Chainsaw of Bloody Dismemberment. Start by slaughtering the Potted Plant and the Drooling Slime, and work your way up to the Plutonium Dragon . . .

And it's illustrated by John Kovalic!

Fast-playing and silly, Munchkin can reduce any roleplaying group to hysteria. And while they're laughing, you can steal their stuff.

Ages 10 and up. Plays in one to two hours. Three to six players.

168 cards, one six-sided die, and a rulesheet. Stock #1408, UPC 837654320310. $24.95.

Shipped May 18, 2020

Simon's Cat Card Game (Reprint)

"Meow."

This fast-paced card game for 3 to 6 players features adorable art taken directly from animator and illustrator Simon Tofield's YouTube series, Simon's Cat, which has hundreds of millions of views.

Go around the table playing cards to escape Simon's attention. Get caught and you get Blame. Get too much Blame and you get fed last. No one wants that.

48 cards and a rulesheet. Stock #1539, UPC 837654322956. $6.95.


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Shipped May 28, 2020

GURPS Classic: Terradyne

Terradyne! In the 22nd century, the mighty interplanetary conglomerate is the unchallenged ruler of extraterrestrial space. Its only rival for control of the solar system is the UPOE, the global government of the teeming and environmentally-threatened Earth. Will Terradyne use its economic and technological superiority to save Earth, or destroy it?

GURPS Terradyne is a detailed and realistic setting for exciting near-future roleplaying with GURPS Space. Tame the savagely-awakened terraformed planet of Mars . . . engage in high-powered industrial espionage in Terradyne's sub-lunar headquarters . . . foil smugglers and saboteurs in the mines of Mercury or on the moons of Saturn . . . try to survive on an ever more crowded and desperate Earth . . . or help humanity make its first tottering steps towards the stars! With GURPS Terradyne, the whole solar system becomes an adventure setting!

GURPS Terradyne includes detailed descriptions of 22nd-century interplanetary society – technology, government, economics, etc. – plus maps and descriptions of the important planets and moons of the solar system.

From the Martian frontier to the edge of interstellar space, GURPS Terradyne is your guide to man's greatest adventure.

(This is a digital reprint of a supplement designed for GURPS Third Edition.)

131-page PDF. Stock #30-6039, $9.00.

Shipped May 26, 2020

Gelatinous

Be the biggest ooze . . . or lose!

In Gelatinous, players start out as a wandering slime, using sparkling green dice to grow into a cube. But watch out, the other slimes are growing too! The first to grow into a cube wins – and the rest are lunch.

Includes 42 glittery green dice and its own dice bag!

Bonus Solitaire rules: Don't have any other slimes to play with? We've got you covered! Download our Solitaire rules here. We even have video guidelines available so you can play with your friends by video chat!

Includes rules, 42 dice, and dice bag. Stock #131349, ISBN 080742097391. $14.95.

Shipped May 22, 2020

Dungeon Fantasy Dungeon Planner

Adventure? Monsters? Danger? It's all part of the plan.

Bring order to your dungeons with the Dungeon Planner! This 48-page book is a blank canvas for Dungeon Fantasy Roleplaying Game architects. It includes hex sheets for your dungeon and individual rooms, and pages to record individual encounters, surprises, treasures, and special features – complete with Dungeon Fantasy cross references to help you populate those fields. It also comes with pages you can fill in with wandering monsters and random traps, plus any additional notes needed to make your tombs, crypts, and catacombs come alive!

51-page PDF. Stock #31-1011, $4.00.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 1

Adventure, One Hex At A Time!

Making tactical maps and exciting engagements is easy with The Fantasy Trip Megahexes Set 1. It's six sheets of hex pieces, ranging from large megahex tiles to individual hexes you can use to connect "rooms" together. There are 33 pieces in all! And each is double-sided – one side is blank while the other has features such as pits, pillars, bridges, and chests to trip up or inspire the adventurers.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

3 PDFs (totaling 13 pages) in a single Zip file. Stock #30-3450C, $10.00.

Shipped May 19, 2020

The Fantasy Trip Megahexes Set 2

More Hexes to Perplex!

Give your labyrinths some love with The Fantasy Trip Megahexes Set 2. This collection adds 12 sheets of hex pieces, ranging from large megahexes of lava and and slime to smaller pieces of spiders and spiraling stairs. There are 75 double-sided pieces in all!

The PDF edition of this supplement is contained in the digital set for Decks of Destiny. If you own Decks of Destiny, you don't need this one!

3 PDFs (totaling 27 pages) in a single Zip file. Stock #30-3464G, $10.00.

Shipped May 14, 2020

The Fantasy Trip: Tollenkar's Lair

A wizard is waiting to kill you.

If The Fantasy Trip heroes are defined by the adversity they face, then they're about to be tested. Tollenkar's Lair is a 24-page combat adventure and accompanying full-color map. It pits the heroes against a six-level labyrinth full of foes and traps that culminates in a clash against Tollenkar himself – a battle they'll remember for the rest of their (perhaps abbreviated) lives.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2 PDFs (totaling 29 pages) in a single Zip file. Stock #30-3450B, $5.00.

Shipped May 14, 2020

The Fantasy Trip GM Screen

Hide Your Secrets!

Keeping track of what's going on has never been easier, thanks to The Fantasy Trip GM Screen. This two-sided screen features evocative artwork and useful info for players on one side, and GM-essential rules and modifiers on the other.

The PDF edition of this supplement is contained in the digital set for The Fantasy Trip Legacy Edition. If you own the Legacy Edition, you don't need this one!

2-page PDF. Stock #30-3450G, $5.00.

Shipped May 5, 2020

Deadly Doodles

In this quick-playing doodle game, 1–4 players simultaneously draw paths through a dangerous dungeon. Draw cards, draw a path through your dungeon, and rack up points! Collect loot and fight monsters . . . or run away screaming! Can you defeat the dragon for the big score?

The PDF version has one copy of the core map; print one for every player (and make extras for future games). You only need to print one set of cards for the entire group.

4 PDFs (totaling 14 pages) in a single Zip file. Stock #30-1389, $10.00.
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New!  * Coming April  * Coming June  * Coming July  * Coming August  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

Steve Jackson Games
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