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Shipped June 23, 2022
Shipped June 17, 2022

GURPS Adaptations

Your Favorite Worlds – GURPSified!

GURPS is a fun, flexible system, useful in every kind of genre. Now, GURPS Adaptations takes that toolkit and shows you how to build your favorite fictional settings. With six examples ranging from the Odyssey to Dracula, GURPS Adaptations will guide you and your players as you tell new stories in worlds you already know.

56 black-and-white pages. Softcover. Stock #01-6193, ISBN 978-1-55634-984-3. $15.95.


R E P R I N T S 

Shipped June 23, 2022

Triplanetary (Reprint)

Triplanetary depicts ship-to-ship space combat in the Solar System using a vector movement system. It was designed by Marc "Traveller" Miller and first released in 1973. A second edition was released in 1981, but it's been out of print since then.

Now, this long-lost game returns with a larger map and 5/8 inch counters! The new edition contains an alternative combat system for those who like more detailed space warfare, but the original rules are the default and play just as well as they did in 1973.

Triplanetary is fun to play solo, and has scenarios for two, three, and four+ players. The quick, intuitive movement and combat rules are unchanged. All the scenarios from both editions have been collected, and new campaign rules added. This edition is lightly edited by Steve Jackson, who has been a Triplanetary fan since his college days.

One game map, two dry-erase markers, a counter sheet, a six-sided die, and a rulebook. Stock #1386, ISBN 080742099845. $59.95.
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Shipped June 23, 2022

Star Munchkin Deluxe (Reprint)

Grab your laser sword. Fight every cyborg and alien you meet. Stab your rivals in the back and steal their stuff. Take the loot and run!

Star Munchkin Deluxe is the Star Munchkin you know and love, but with a board and standies for even better door-kicking action!

Star Munchkin, with a board and standies! Stock #1502, UPC 837654322413. $34.95.
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Shipped June 23, 2022

Cthulhu d6 Dice Set (Reprint)

Stunning dice to use with any game that calls for a d6! These beautiful 19mm dice feature a pearlized finish, white pips, and the Cthulhu icon in place of the one pip. This set contains two purple, two green, and two black dice; use them to add eldritch horror to all your games!

Six 19mm pearlized six-sided dice in green, purple, and black. Stock #5927, ISBN 080742099289. $12.95.
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W 2 3 

Shipped June 30, 2022

GURPS Encounters: The Mysterious Airfield

Cleared for Landing, but Not Cleared for [REDACTED]

Despite its celestial-sounding name, Venus Field Air Force Base is a regular, down-to-earth boneyard of discarded and near-forgotten aircraft from bygone conflicts and eras. And although it is detailed in full within a supplement entitled GURPS Encounters: The Mysterious Airfield, the Powers That Be wish to assure you that this airfield is in no way mysterious, and also that any mysterious Powers That Be are not behind (beneath?) the scenes – or, in fact, even exist.

The information herein describes five different eras – from post-WWII to today – along with adventure seeds and personnel details. The airfield is perfect for myriad cinematic GURPS campaigns: Action, Monster Hunters, Supers, Horror, and more. It also features a detailed map of the secre- that is, completely mundane, not-at-all-mysterious airfield. You have been warned.

11-page PDF. Stock #37-1162, $4.00.
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Shipped June 22, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly – but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3606, $3.50.

Shipped June 22, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

This PDF release includes the original two-sided 16.5" wide by 8.5" tall version, and a printer-friendly version that divides it into six 5.5" x 8.5" pages.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3607, $3.50.

Shipped June 16, 2022

How to Be a GURPS GM: High-Powered Origins

You've Got the Power!

The best-selling How to Be a GURPS GM describes how to make characters that work well together, as a group and part of the campaign. That supplement focused primarily on down-to-earth heroes, because they're easier to keep under control. But what if your ambitions are mightier?

How to Be a GURPS GM: High-Powered Origins zooms in on ways to get started with your own epic campaign, including insights into what defines "high powered," a look at appropriate genres, and various approaches to creating and cultivating GURPS characters with prodigious point totals. Discover the possibilities and pitfalls of larger-than-life heroes, including how to keep them in check and ensure the party is roughly on the same level. Starting your own legends just became easier!

11-page PDF. Stock #37-0374, $4.00.
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Shipped June 13, 2022

Knightmare Chess Variants and Optional Rules

For almost three decades, Knightmare Chess has been shaking up the chess experience, giving players a new and delightful way to enjoy the classic game. Now, the Variants and Optional Rules included within these pages add even more twists to chess, giving you the tools you need to further warp and transform the game – just add a chess set and a copy of Knightmare Chess!

These articles originally appeared in Pyramid in 1996 and 1997.

33-page PDF. Stock #30-1328, $6.00.

Shipped June 9, 2022

GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons

Good Things, Small Packages

Sometimes you need a really quick adventure for a short game session, or to stop the gap between grander quests, or as a "test run" for new players. It's easy enough to make stuff up, but it's even easier to let somebody else make stuff up! That's the idea behind GURPS Dungeon Fantasy Adventure 4: Two-Page Dungeons.

Each of these five mini-adventures offers a map keyed to brief notes on how to use it. They're generic enough to be slotted into just about any campaign, with the GM adding whatever setup and resolution seem fitting. Yet they're different enough to be memorable, with unique twists and challenges for the heroes to overcome.

A few extra arrows in the quiver are as handy for GMs as they are for delvers!

13-page PDF. Stock #37-0372, $6.00.
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Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A 2-page 16.5" x 8.5" PDF plus a 6-page 5.5" x 8.5" printer-friendly PDF, in a single Zip file. Stock #30-3511, $3.50.

Shipped June 6, 2022

The Fantasy Trip Talent Reference

A Quick Quest-sized reference for The Fantasy Trip, this handy trifold tabletop reference lists Talents both alphabetically and in order of IQ.

A trifold reference listing Talents both alphabetically and by IQ. Stock #3511, $5.00.
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Shipped June 6, 2022

Quick Quest 6: The Halfling's Hole

The Halfling's Hole was a place of welcome and merriment. Then the lights went dark. The first person to investigate screamed, very briefly - but never came out. Your turn?

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3606, $5.00.
Buy Now!

Shipped June 6, 2022

Quick Quest 7: Incident at the Golden Badger

Leave your weapons behind, and put on your best clothes. You're invited to enjoy one of the nicer taverns in town. Except . . . we could use your help with the . . . thing that just crawled out of Ned, and into the cellar!

Quick Quests are super-short adventures for The Fantasy Trip. Each one is about 2,500 words of character description, GM advice, and combat. Definitely combat.

You can use a Quick Quest in several ways:

As a stand-alone adventure for a night or two of play.
As a side quest to drop into an ongoing campaign.
As a seed for a whole new campaign.

A 16.5" x 8.5" Z-fold brochure printed on cardstock Stock #3607, $5.00.
Buy Now!

Shipped June 6, 2022

The Fantasy Trip: 14mm Midnight Blue d6 Dice Set

Roll out these mysterious, deep blue pearlized dice on your next game night! The set includes three 14mm deep royal blue dice in a polybag. Use them in any game that calls for six-sided dice.

Three deep royal blue 14mm dice in a polybag. Stock #5900-12, ISBN 080742095434. $3.00.
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Shipped June 6, 2022

The Fantasy Trip: 14mm Hot Pink d6 Dice Set

Add some definite flair to your TFT game (or any game that calls for six-sided dice) with these obnoxiously hot pink pearlized dice! Includes three 14mm dice in a polybag!

Three hot pink 14mm dice in a polybag. Stock #5900-14, ISBN 080742095410. $3.00.
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Shipped June 2, 2022

GURPS Space Atlas: Grissom

Welcome Back to the Galaxy

Settled in the early days of space exploration, the Grissom system lost contact with those they left behind. Now, centuries later, contact has been reestablished . . . but the "Welcome Back" banner may be premature.

GURPS Space Atlas: Grissom details this long-lost locale, with information on its history, culture, and daily life, plus a planetary map of its most-important world. Discover the reasons and implications of their insistence at using "outdated" futuristic technology . . . and if you probe too deeply, you might uncover a secret that could have galactic implications. The past is back, the future holds its breath – and now is the time of Grissom!

11-page PDF. Stock #37-0651, $4.00.


New!  * Coming April  * Coming May  * Coming July  * Coming August  * Coming September  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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