Six 16mm dice in three different colors; blister pack.
The criminals of Gotham City are competing to see who's the greatest Super-Villain of all! In this mischievous Munchkin mash-up, players take on the roles of classic Batman baddies, battling against their competitors to commit crimes, foil Batman, and escape Arkham Asylum. The first player to Level 10 rules Gotham! Who will it be?
This deluxe-sized box contains a whopping 261 full-color cards and six double-sided Villain cards, as well as a gameboard, standies, and one custom Munchkin-head die.
A 10.5” x 10.5” box with 261 full-color cards, six double-sided Villain cards, one custom six-sided die, standies with plastic stands for up to six players, a 20” x 10” mounted gameboard, and a rulesheet!
The Phases of the Moon d6 can help you make an informed decision. Roll a full moon? Watch for werewolves! Roll a new moon? Don’t stub your toe in the dark!
19mm black and white die; 2 bonus d6s.
Serving Cthulhu is fun . . . except for all those other cultists out to get you. So get them first!
Cthulhu Dice lets you drive your rivals mad . . . very, very quickly. Players take turns rolling the big, beautiful, custom 12-sided die embossed with tentacles, Elder Signs, and more. Destroy your opponents' sanity! Better yet, steal it. But watch out for Cthulhu -- when he comes up, he takes sanity from everyone! 18 glass Sanity marbles are included. Lose all your marbles and you're mad. The last sane cultist wins . . . unless everyone goes mad together. Then Cthulhu wins!Colors may vary.
Cthulhu Dice plays in 5 to 10 minutes, and is insane fun for 2 to 6 players.
One large custom die, 18 glass marbles, and rules.
GURPS Combat Cards (Reprint)
Designed by Sean Punch
Inspired by the original GURPS Combat Cards, by Robert L. Beaver and Andy Normansell
Warriors in combat must make decisions quickly or die! While the gaming table isn't that tough, GURPS offers many choices. Old hands know these by heart, but newcomers can find learning them to be half the battle – and every veteran starts as a recruit.
GURPS Combat Cards even the odds. They concisely explain all variations on every combat maneuver in the GURPS Basic Set, several important attack and defense options, and key conditions inflicted by injury. They greatly reduce page-flipping at the table.
These cards aren't a game in themselves, but you can certainly use them in play: Keep the ones that describe your character's condition in front of you, and declare your actions by "playing" relevant maneuvers and options.
In battle, speed is life!
Super Kitty Bug Slap (Reprint)
The fastest paws win!
Grab the coolest cats you can find for some bug-slappin' action in this speedy card game of swift thinking and quick paws! Super Kitty Bug Slap is a fast-paced game that lets 3 to 5 players see who has the most skills. When the game ends, the coolest kitty with the most cards wins!
52 cards, downloadable rulebook.
It's a literal blast from the past! The classic Autoduel computer game from the 1980s is back for modern machines. Create a duellist, build the car of your dreams (or at least budget), and hit the open roads in search of fame and fortune . . . or just to stay alive!
This software – designed for Windows 10 and above – uses the data files of the original release as its foundation. Its system requirements are relatively modest, but if you're running this on a significantly underpowered machine, it may struggle. Note that this is an archival release; although it should be playable, it will likely be quite buggy. Drive at your own risk!
Autoduel, Car Wars, AADA, AADA logo, the pyramid logo, and the names of all products published by Steve Jackson Games Incorporated are trademarks or registered trademarks of Steve Jackson Games Incorporated, or used under license. Autoduel is copyright © 1985, 2022 by Steve Jackson Games Incorporated. All rights reserved.
ZIP containing a Windows EXE file, data files, and documentation.
The future is here, and it's awesome! This issue of Pyramid presents 12 articles and features designed for futuristic gamers. It includes a quick-and-dirty GURPS guide to adding scientific knowledge to your campaign, ready-to-use planets and locations, a new temporal-based power for GURPS Psionics, a guide to using GURPS Action as the basis for a GURPS Reign of Steel campaign, and more. Excitement is here, faster than light!
Get ready for action! This issue of Pyramid offers 12 articles and features of interest to modern and near-modern gamers, including material for GURPS Action, real-world resources and locations, steampunk monsters, and even an assortment of ready-to-use vehicles complete with GURPS stats. The world outside your window has never been more exciting!