12 Christmas-y dice make for one fast, fun game! You’re picking dice to get the right numbers to buy the presents you need for Christmas . . . and keep your friends from getting what THEY want. Easy to learn and quick to play, this will be a holiday favorite for everyone!
Also includes a seasonal dice bag and a score pad. Add a pen or pencil and you'll have instant mobile merrymaking! Ho ho ho!
12 16mm dice, a rulesheet, and a score pad.
Stock #131351 ,
There are some strange things in the gift exchange this year. A tuna-flavored candy cane? A wind-up fruitcake? An inflatable birdhouse?
They may be horrible . . . but some of them are just what YOU want! Pick your favorites and try to get them as fast as you can, because the game might end at any time . . .
What do you want for Christmas?
19 cards, a rulesheet, and a pad of Gift Lists.
The dead arise. Impossible animals lurk in the sewers. Inhuman forms howl at the moon while cultists chant nonstop in a filthy basement. For those champions who face the darkness, the job just got more interesting.
GURPS Monster Hunters 3: The Enemy provides a horde of high-powered horrors. Although designed for GURPS Monster Hunters, these abominations are perfect for any heavy-hitting supernatural setting. The threats presented include:
All enemies have full GURPS stats, so they're ready to rend. And find tips for heroes who hunt the horrors, perfect to reflect what every informed investigator should know.
A hero is defined by the caliber of his opposition. With the dire threats of GURPS Monster Hunters 3: The Enemy, the heroes will need all the high-caliber help they can load!
42 black-and-white pages. Softcover.
When death can lurk around any dark corner, humanity's defenders must be ever-vigilant. Their story is yours, with GURPS Monster Hunters 1: Champions.
Written by Jason "PK" Levine (author of GURPS Psionic Powers), GURPS Monster Hunters 1: Champions gives mighty modern-day heroes what they need to fight the world's most fearsome preternatural foes. This supplement includes:
Coupled with the GURPS Basic Set, this pick-up-and-go supplement is all you need to create heroes for any modern-day cinematic supernatural spectacle. The forces of darkness are about to discover that sometimes, the prey fights back.
68 black-and-white pages. Softcover.
What defines a hunter of hidden horrors? Is it the powers? The skills? The lore? Or is a true hero defined by what he does with those gifts?
Monster Hunters 2: The Mission picks up where Monster Hunters 1: Champions left off, presenting the rules and tips would-be hunters depend on to survive. This supplement includes:
The question of who rules the night is still unresolved. But the rules themselves are here, in Monster Hunters 2: The Mission.
42 black-and-white pages. Softcover.
The gears were turning, noises were heard, and these marvelous 19mm dice came rolling right out of our workshop. Engineer your destiny with the Steampunk d6 Dice Set!
This set includes six stunning 19mm dice in shades of copper, brown, steel gray, and gold.
Six 19mm dice in a blister pack.
Seahorses and their kin come in a variety of shapes and sizes, from the ornate leafy seadragon to the narrow pipefish. And now they take the form of these colorful d6s! Use them to liven up any game that uses six-sided dice!
Six 16mm dice in a blister pack.
They're all around us. Secret conspiracies are everywhere, and where can you find the only truth? Certainly not in the game of Illuminati. Fnord.
The object of Illuminati is to take control of the world. The phone company is controlled by creatures from outer space. The Congressional Wives have taken over the Pentagon. And the Boy Sprouts are cashing in their secret Swiss Bank Account to smash the IRS!
Illuminati was an instant hit when it was released in 1982 and won the Origins Award for Best Science Fiction Boardgame. It has been Steve Jackson's signature title ever since.
Two to six players compete to take control of groups ranging from the FBI and CIA to the Dentists, increasing their wealth and power for further takeovers, until one rules supreme. Every player has different victory conditions! No ploy is too devious, no stratagem too low, as you scheme your way to victory.
110 cards, rulebook, die-cut money chits, and two custom dice.
Munchkin 4 – The Need For Steed (Reprint)
Munchkin 4 – The Need for Steed is an expansion for the original Munchkin – 112 more cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend. But this is Munchkin, so these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Skin Horse), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell.
Hireling? Yes indeed, The Need for Steed has lots and lots of Hirelings! Add these valuable characters to your retinue, use their special abilities, and sacrifice them to save your own skin!
Feel the need . . . The Need for Steed!
112 cards and rulesheet in a tuckbox.
Munchkin 5 – De-Ranged (Reprint)
More of the twisted humor of Steve Jackson and John Kovalic in a 112-card supplement for Munchkin!
De-Ranged has everything you love about http://www.worldofmunchkin.com/">Munchkin, including:
Munchkin 5 – De-Ranged. All the munchkin-ism of a prestige class, with none of that annoying roleplaying stuff.
112 cards in a tuckbox.
Munchkin 7 – Cheat With Both Hands (Reprint)
Admit it. You really like to combine all your Munchkin sets . . . the stupider things get, the better. Playing Star Munchkin Cthulhu Booty Zombies is really weird and really fun . . . but it can also slow things down.
There are a lot of ways we COULD have addressed this problem. But this is Munchkin, so the solution we chose was to create a lot of really overpowered new cards. Why be a Super Munchkin when you can be an Ultra Munchkin? If a Half-Breed isn't enough, you can be a 1/3-Breed. And if a single Cheat! card doesn't do it for you, you can Cheat With Both Hands!
There are also a lot more monster enhancers . . . and ITEM enhancers, too. There are several new low-level monsters to help you get those easy kills. Until somebody takes that Sock Puppet and turns it into the Ultra-Rare Extremely Sneaky Sock Puppet With Extra Cheese . . .
Munchkin till you drop – just add players!
This is a supplement, not a stand-alone game. It is meant to be combined with two or more Munchkin games, with or without other supplements.
This set replaces both Munchkin Blender and More Good Cards, which was the original Munchkin 7. We didn't want to reprint More Good Cards, because it was only 56 cards and most of those were originally from Munchkin Blender, anyway*. We didn't want to re-use the name Blender, since this new set – by popular demand – has the classic Munchkin brown card backs rather than Screaming Purple Cards. And we didn't want to eat our vegetables, because vegetables are yucky.
We hope you are confused now, because we are, too . . . but we thought it would be SLIGHTLY less confusing to release a new Munchkin 7 than to call this expansion Munchkin 8 and have frustrated people writing us for the rest of our lives asking, "Why can't my store get Munchkin 7 in stock?"
* And what about the cards NOT from Munchkin Blender? They're in Munchkin Monster Enhancers, a booster pack available wherever you bought this set.
112 cards and rules, in a tuckbox.
Munchkin 8 – Half Horse, Will Travel (Reprint)
These two classic fantasy races get the Munchkin treatment in Munchkin 8 -- Half Horse, Will Travel! Plus more Race and Class Enhancers: you can be Elite, Legendary, or Elder! Go for all three . . . you'll need all the help you can get when you fight That Gecko On The Telly, the horrifying Centaurpede, or the dread Knight Mare!
112 cards and a rulesheet.
Munchkin Unicorns (Reprint)
Unicorns are beloved, beautiful beasts who will stab you the moment you turn your back. Time to return the favor.
This set contains 15 unicorn-themed cards originally found in Munchkin Unicorns and Friends – and now available on their own for people who like unicorns (but not friends).
15 cards in a tuckbox.
Munchkin Warhammer 40,000 returns with two more new Armies to add to your games! The Genestealer Cults manipulate DNA to infiltrate worlds . . . when you realize they're among you, it's already too late. Adeptus Mechanicus has a more straightforward approach, sending their soldiers in intricate mechanized armor to lay waste to everything that opposes them.Legal: Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000: Cults and Cogs are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2020. GW, Games Workshop, Warhammer 40,000 and their associated logos are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence. All rights reserved.
112 cards and a rulesheet.
Random Fun Generator 2 (Reprint)
We had so much fun making the first Random Fun Generator – and it was so well-received – that we're back with more! Random Fun Generator 2 has the same premise – a variety of fun dice games with decisions that make a difference. The games in this book vary in complexity, so there's something for any gaming group. Get rolling and find a new family favorite!
This 77-page, black-and-white book contains over 20 new dice games!
You'll need to have lots of six-sided dice and a way to keep score. Some games also require a handful of tokens, a deck of cards, or an opaque cup to keep your dice hidden!
76 black-and-white pages. Softcover.
The Fantasy Trip Companion (Reprint)
The TFT Companion is a collection of articles, starting with Steve Jackson’s original designer’s notes and errata published in The Space Gamer in 1980. It includes a collection of optional rules, expansions, and adventures created by fans for the magazines of the day, and closes with a collection of the articles posted online as part of the TFT Kickstarter in 2018.
So: 38 years of history of a classic old-school RPG, from birth to . . . well, to rebirth . . . brought together for your enjoyment. Good gaming!
64-page book. Softcover.
Munchkin Warhammer 40,000 (Reprint)
Munchkin and Warhammer 40,000 – two great games that work great together! Become an Ultramarine, Necron, Aeldari, Ork, Death Guard, or Tyranid. Make a Pilgrimage to Holy Terra, use your Lasblaster, and of course you need More Dakka! Be vigilant; you might encounter the Sloppity Bilepiper, a Horror of Tzeentch, or even Mortarion himself!
Illustrated by principal Munchkin artist (and extreme Warhammer 40,000 fanboy) John Kovalic, and designed by Munchkin Line Editor Andrew Hackard in consultation with Games Workshop.
Now get out there, soldier, and do some damage!
Munchkin is © 2001, 2002, 2006-2008, 2010-2012, and 2014-2018 by Steve Jackson Games Incorporated. All rights reserved. Munchkin, the Munchkin characters, the pyramid logo, and related rights in and to the mechanics of Munchkin Warhammer 40,000 are proprietary to Steve Jackson Games Incorporated, and are either ©, ™ or ®. All rights reserved to their respective owners. Warhammer 40,000 © Copyright Games Workshop Limited 2018. Warhammer 40,000, the Warhammer 40,000 logo, GW, Games Workshop, Space Marine, 40K, Warhammer, 40,000, the 'Aquila' Double-headed Eagle logo, and all associated logos, illustrations, images, names, creatures, races, vehicles, locations, weapons, characters, and the distinctive likeness thereof, are either ® or ™, and/or © Games Workshop Limited, variably registered around the world, and used under licence.
This game contains 168 cards, a gameboard, rulesheet, one custom six-sided die, and 12 standies with plastic stands.
The Fantasy Trip: Ardonirane (Reprint)Ardonirane, Jewel of the Red Plains
In Death Test, you met the Thorsz, the ruthless warlord of a busy merchant city. This book is a guide to that city: Ardonirane.
Learn its history. How did the Thorsz reach power? What are his goals, and why does he rule with an iron hand? Why has he not married? And what may happen next month and next year?
In this book, you'll find:
Can the Thorsz found a new dynasty and rule Ardonirane in prosperity, or will his foes bring him down in fire and blood?
72 black-and-white pages. Softcover.
You don't have to outrun the monsters . . . if you can outrun your friends.
In this fast-moving game, you play your cards by matching numbers and suits. The first player to empty his hand wins . . . and the spooks get everybody else! Each suit (Spiders, Ghosts, Goblins, Skeletons, and Bats) has a special rule, and the top card in each suit has a special power . . . so you don't know who will be first to escape the haunted house until the final card is played. Spooks is a great quick party game . . . kids will enjoy it, too!
56 cards, downloadable rulebook.
Adventure on seas and rivers just got more real – and more dangerous. GURPS Vehicles: War Galleys is a gamer's guide to oared warships, from the early Greek biremes and triremes through powerful vessels of the 16th century A.D. – with GURPS vehicles stats for over 30 watercraft! Discover naval tactics, with expanded ramming rules and hit locations specific for large oared ships. Get information about life for crews from two eras, including GURPS stats for dozens of crew members and campaign-ready NPCs.
Make these craft come alive at the gaming table, with deck plans for a trireme and a great galley, in both labeled and handout-style versions, plus tips for how to adjust them for different kinds of ships. You'll also learn about galleys from all over the world; a useful timeline of war-galley developments and a bibliography are included. Make waves in your historical game with War Galleys!
Night falls, and the bloodsucking Chupacabra stalks its prey. Its red eyes mean doom . . .
Divide up the 24 glow-in-the-dark dice. When you roll a Chupacabra, you can take dice from your opponents – but they can do the same to you. Claim all the dice, and be the only one to survive the night!
Two to four players can play. Each game takes just 10 to 20 minutes and can be taught in a single round.
This 2022 edition is packaged in a polybag. It does not include a cup or a box. This is a playable game. If you want to upgrade from the polybag, please see our line of dice bags.
Rules and 24 glow-in-the-dark dice in a polybag.
This is such a great size for so many games that we made them in ALL the colors: Midnight Blue, Transulent Coral, Hot Pink, Orange, Teal, Yellow, and Mint. Mix and match them!
Three shiny silver 14mm dice in a polybag.
For use with any game that requires standard six-sided dice.
Four shiny silver 16mm dice in a polybag.
The designers have put a lot of tricks into the map – tight halls, lots of dead ends, and many other challenges. But it's a treat to play, and you'll feel rewarded when you do get a high score!
This is the same dungeon map you can download free here, now conveniently bound into a 25-page pad so you and your friends can have lots of spooky dungeon crawls! **** Note: Link for above paragraph is http://www.sjgames.com/deadlydoodles/
Bound "score pad" with the Halloween Deadly Doodles map, 25 pages, 8.5" x 11"
Stock #5900-27 ,