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New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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Shipped November 19, 2019
Shipped November 1, 2019

Dungeon Fantasy Adventurers

Heroes aren't born; they're created.

Dungeon Fantasy Adventurers is 128 pages of insight into creating the ideal alter-ego for the Dungeon Fantasy Roleplaying Game! Pick from among 11 professions and nine races. Choose from over 100 weapons, more than a dozen kinds of armor, and hundreds of other items. Customize everything – abilities and gear. Paired with Dungeon Fantasy Spells, this supplement has just about everything a player needs to create and equip near-infinite varieties of crypt-crawling heroes.

This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for players.

128 color pages. Softcover. Stock #01-1005A, ISBN 978-1-55634-873-0. $39.95.

Dungeon Fantasy Spells

Magic at your fingertips!

Dungeon Fantasy Spells is 80 pages of grimoire goodness for the Dungeon Fantasy Roleplaying Game, containing over 350 magic spells for your bards, clerics, druids, and wizards. Paired with Dungeon Fantasy Adventurers, this supplement has everything a player needs to create and equip near-infinite varieties of crypt-crawling heroes.

This is not a standalone supplement. It's part of the core Dungeon Fantasy Roleplaying Game set. If you own that set, you don't need this book unless you want a replacement book or an extra copy for players.

80 color pages. Softcover. Stock #01-1005C, ISBN 978-1-55634-874-7. $34.95.


W 2 3 

Shipped November 27, 2019

The Fantasy Trip Adventures

A collection of new adventures for use with The Fantasy Trip Legacy Edition!

This package includes:

5 PDFs (totaling 82 pages) in a single Zip file. Stock #30-3462, $25.00.

Shipped November 26, 2019

Space Gamer Ogre Bundle

Beware: there are Ogre sightings in the archives! From 1980 through 1985, Steve Jackson Games published The Space Gamer, a general-purpose gaming magazine with features on roleplaying games, board and wargames, miniatures, game design, early computer games, and more. Since its debut, Ogre was a frequent topic within that magazine's pages. This collection – a subset of the popular Space Gamer Bundle – features 12 different issues from that era (issues 28, 33, 35, 52, 59, 62, 63, 64, 68, 69, 71, and 74). Each issue contains at least one Ogre-related article . . . and two issues were Ogre themed. Much of this material ultimately appeared in the pages of The Ogre Book or elsewhere, but now you can see where it all began . . . at a great price!

12 PDFs (totaling 599 pages) in a single Zip file. Stock #4923, $20.00.
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Shipped November 21, 2019

GURPS Power-Ups 9: Alternate Attributes

Back To Basics

GURPS lets you run any campaign, of any genre, in any setting – that's what "generic" and "universal" promise. Yet one size does not always fit all; sometimes, you want a game that's built for the stories you plan to tell and the style of gaming you prefer. You can do this in GURPS by choosing which traits, optional rules, and supplements to use . . . but that gets tricky for attributes, which the entire system quietly accepts as fundamental.

GURPS Power-Ups 9: Alternate Attributes explores repricing, adding, subtracting, and generally rethinking basic attributes and secondary characteristics. Topics include:

  • Examining the many faces of existing stats and deciding what each element is worth so you can price them to better reflect their value and importance in your campaign – whether that means lowering or raising price per level, using non-uniform progressions, or simply picking numbers you find more pleasing.
  • Changing the formulas for secondary characteristics, and even doing away with formulas and treating these traits as basic attributes.
  • Adding new scores by converting advantages into attributes, splitting up existing traits, and inventing things wholesale – along with advice on naming it all.
  • Getting rid of attributes you don't need without leaving ugly gaps.
  • Changing the limits on scores and rethinking baseline values.
  • Adjusting everything else – advantages, disadvantages, skills, point budget, and all the rules of the game – to accommodate your revisions.

Rebuilding the foundations is a laborious task, but GURPS Power-Ups 9: Alternate Attributes does a lot of the heavy lifting for you.

49-page PDF. Stock #37-0157, $10.00.
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Shipped November 14, 2019

GURPS Classic: GM's Screen

Put the amazing flexibility and power of the GURPS roleplaying system at your fingertips with this GM's Screen. Seven fact-packed panels feature all the charts, tables, and other essentials. Also included is a copy of GURPS Lite, the 32-page core of the GURPS rules designed to provide a simple introduction to the system. It's everything the enterprising GM needs in one compact package.

(This is a digital reprint of a supplement designed for GURPS Third Edition. The PDF version contains two formats: the original size, for those with access to oversize printers, and modified versions that span multiple regular sheets.)

45-page PDF. Stock #30-6414, $3.00.


New!  * Coming December  * Coming January  * Coming February  * Coming March  * Coming April  * Further Out  * Previously Shipped...  * All upcoming releases – text only, no cover art

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