The Space Gamer received three Origins Award nominations for Best Professional Roleplaying Magazine (in 1981, 1985, and 1986). The Space Gamer won an Origins Award for Best Professional Roleplaying Magazine of 1982.
Space Gamer began life as a paper magazine published by Metagaming Concepts in 1975. Steve Jackson Games took over publication with issue #27 (dated March/April 1980), and ultimately published 50 issues (plus six issues of spin-off magazine Fantasy Gamer). Issue #76, September/October 1985, became Steve Jackson Games' last issue before the rights to the name went elsewhere. Space Gamer covered all aspects of hobby gaming: RPGs, wargames, card and strategy games, and more. It also featured industry news and reviews. Although Space Gamer is still a great read in its own right, today it's also a fascinating look at an earlier era of hobby gaming.
Today's featured issue from the vault:
Space Gamer #35 (January 1981)
Space Gamer #35 (cover date January 1981) welcomes you aboard for another trip into the gaming hobby's past – and the articles are fun to read, too!
In addition to the regular game reviews, news, and letters, this issue includes "Solitaire Ogre," detailing a solo scenario for that classic game; "Notes for Novice Dungeon Masters," with some brief tips for how to prepare and what to read; the winning contest entries for "Characters I Wouldn't Want to Let in My Universe"; variations on the wargame Stomp; broad insight on how to set up a computer for play-by-mail gaming; "More Psionics for Traveller," detailing additional rules for the granddaddy of all sci-fi RPGs; and the ninth in the series "Game Design: Theory and Practice," co-written by Steve Jackson.
Whether you're a fan of old-school gaming or a historian of our hobby, each issue of Space Gamer is the perfect passport to the past!
See the sample!
#27 - #36
#37 - #46
#47 - #56
#57 - #66
#67 - #76