Welcome to the Generic Universal RolePlaying System!
With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!
More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.
Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .
Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.
November 30, 2020: Crazytown!
November was certainly an . . . "interesting" month: a dramatic and divisive U.S. presidential election, more COVID-19 lockdowns, announcements of COVID-19 vaccines, far too many cases of people "going postal" (sometimes as a result of those things), nasty earthquakes and hurricanes for good measure, and much, much more. My unsolicited, unprofessional advice? Invest in publicly traded news services. Returning to my area of expertise, here's the scoop on GURPS.
November saw but one completely new GURPS release.
GURPS Dungeon Fantasy Encounters 3: The Carnival of Madness (November 26, 2020; PDF)
Most adventures require the adventurers to accept quests and then show up in the right place at the right time to pursue them. The catch is that no adventure – neither the GM's own nor the clever Dungeon Fantasy Adventures – survives contact with the players. Sometimes, the heroes don't turn up at all; they wander off to play in their sandbox instead. When that happens, it's useful to have an encounter that finds the delvers rather than waiting around for them to find it. And what roves the countryside, promising spills, thrills, and chills? Why, a carnival! Coulrophobia has never been so fun.
Managing the product pipeline has been significantly harder than usual in these interesting times . . . indeed, that chaos was one of many recent inspirations for the Carnival of Madness. Which means that I cannot promise dates or even a publication order for future supplements. But I can offer some juicy hints.
More vaguely, one project is on hold, three more are being written (including two by David Pulver and one by Yours Truly), and I finished detailed reviews of not one, not two, but three Sekrit Projekts. For interim summaries and additional gossip, follow the GURPS thread in my blog, which gets a new post every Friday.
Join Us! Join Us!
As you can see, things are starting to move – if only a playtest here and a first-draft review there. I have hope that by the end of January 2021, we'll have the breathing room to resume reviewing proposals and signing contracts in earnest. If that interests you, then please use the time between now and then to absorb the Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template, and to pore over the Warehouse 23 Digital Wish List (updated August 4, 2020) and Warehouse 23 Wish List for GURPS (updated November 3, 2020) for ideas we're likely to say "yes" to. Thanks in advance for understanding.Share This Post!