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Welcome to the Generic Universal RolePlaying System!

With GURPS, you can be anyone you want – an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! Thanks to its flexibility, quality writing, and ease of use, GURPS has been the premiere universal roleplaying game for over three decades!

More than 1,500,000 copies are in print – not counting foreign editions. GURPS Lite, a 32-page distillation of the basic GURPS rules, is available for free download. We also have dozens of GURPS adventures and e-books available on Warehouse 23.

Whatever your favorite roleplaying genre might be, GURPS can handle it. More about GURPS . . .

New GURPS Releases

Here are the last 15 GURPS supplements (including reprints and new editions) we have released, either in print or electronically. Click on a cover to go to that product's page.

GURPS Template Toolkit 4: Spirits Dungeon Fantasy: The Devil's Workshop GURPS Tactical Shooting: Extreme Conditions GURPS Infinite Worlds: Worlds of Atomic Horror GURPS Boardroom and Curia: The Sospital Group
GURPS Fantasy Folk: Winged Folk GURPS Fantasy Folk: Kobolds GURPS Fantasy Folk: Goblins and Hobgoblins GURPS Renaissance Venice: Merchants of Venice GURPS Dungeon Fantasy Denizens: Thieves
GURPS Vehicles: War Galleys GURPS Dungeon Fantasy 23: Twists GURPS Action Adventure 1: Templar's Gold GURPS Dungeon Fantasy 22: Gates GURPS Encounters: The Mysterious Airfield

GURPS News

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February 29, 2024: February Then Has One Day More

GURPS Template Toolkit 4: SpiritsThank goodness for the leap year! (Not just any year, either, but one that factorizes as 2×2×2×11×23. Yes, 23.) It gave us an extra Thursday, which as you probably know is "release day" for GURPS.

Recent Releases

February stretched to let us bring you a new GURPS supplement:

GURPS Template Toolkit 4: Spirits (February 29, 2024; PDF)

Many cultures, and a lot of speculative fiction, identify certain entities as "spirits": angels, demons, djinn, elementals, genii loci, ghosts, nymphs, totems, and countless others, ranging from vague presences on up to true gods ruling over vast dominions. The lines often blur – one might almost suspect that the spirits prefer things that way! A game doesn't always need stats for these beings, but when it does, it can be a lot of work to get them just right. This guide is like a specialized version of GURPS Template Toolkit 2: Races intended to help you with that. It includes individual abilities, new powers, and a system of stackable templates (corresponding to several overlapping typologies) that let you create any kind of spirit, however weird. Guidelines on spirit magic and spirit realms complete the picture.

Upcoming Plans

Meanwhile, work continues on the rest of what we have planned for 2024 (and a bit beyond). As ever, I'm going to be vague and make few promises, because I lack the power to consult with shades from the future.

  • GURPS Infinite Worlds: Atlantropa, by Joshua Kilburn, is through production, has art, and thus is close to ready for publication.
  • Another Dungeon Fantasy Roleplaying Game adventure, written by your faithful servant, remains in production as a drop-in item.
  • GURPS Fantasy Folk: The Reptilian Races, by Phil Masters, and a volume in the How to Be a GURPS GM series, by Yours Truly, are both queued for editing.
  • GURPS Meta-Tech has left playtesting and is with Christopher Rice to create the final draft.
  • We're seeking playtesters for GURPS Loadouts: Starship Crew, by Paul Stefko.
  • J. Edward Tremlett and Christopher Rice submitted their revised first draft of GURPS Monster Hunters Adventure: The Face of Fire, meaning it can move into playtesting as soon as its turn comes.

Beyond all that are 13 Sekrit Projekts, including 3 relatively recent additions. All are either very early in the creative process or on hold for various reasons we're working hard to address, so I cannot provide details right now. Like a spirit, I can be fickle, and might reveal more in the GURPS thread in my blog, updated Fridays.

Saethor's Bane
 
As I write this, there's a little over a week left to back Saethor's Bane, from Gaming Ballistic. This is the first-ever solo adventure for the Dungeon Fantasy Roleplaying Game, so its performance will establish exactly how marketable such things are, with all that implies for the future. Please help make it a success!

Join Us! Join Us!

Not much has changed here: We're moving rules-heavy ("crunchy") content along to make room for the rules-light ("fluffy") kind, which should allow us to quicken the pace of the release schedule. If that appeals to you, review our Freelancer FAQ, Submission Guidelines, GURPS formatting guide, and GURPS WYSIWYG template; pick something from the Warehouse 23 Digital Wish List (updated November 10, 2023) and Warehouse 23 Wish List for GURPS (updated November 10, 2023); and shoot us a query. As you can see from my mention of 3 additions to the docket, we're definitely open for business in this regard. Good luck!

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